Spell
NormalHero Mask
Archetype:
Elemental HERO
View:
3499
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
Hero Mask — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 47.7 · Deck: 53.9 · Meta: provisional
- Primary role: Combo enabler · Secondary: Utility
Why it scores here
Hero Mask is a Spell that sends one Elemental HERO from the Deck to the Graveyard and renames a face-up monster to that name until the End Phase. Its value is access and enabling: it fuels the Graveyard for Elemental HERO and Fusion lines and changes a monster's name for Fusion or material checks. The 27-deck sample and strong partner overlap (Polymerization 92.6%, Elemental HERO Neos 85.2%) confirm it is a practical, live part of the Elemental HERO shell. No combo evidence was supplied, so the score does not reward any specific board conversion, and high deck counts were not used to inflate it.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | 27 of 27 sampled decks run it (1 to 3 copies), and it is a Spell with a Deck-to-GY send, so it is usually live once the Deck has an Elemental HERO (observed; the text confirms the send and the target requirement) |
| Combo & Conversion | 40 | No combos_evidence rows exist, so conversion is text-only inference: a rename plus a GY send that enables Fusion lines but never builds a board by itself (inferred) |
| Resource Economy | 45 | Sends one Deck card to the GY with no draw or search, which is a mild GY refuel rather than card advantage (verified from text) |
| Effect & Interaction | 5 | No opponent interaction; it is a self-targeting Spell with no negate, removal or lock (verified from text) |
| Material Utility | 30 | A face-up monster can be renamed to a sent Elemental HERO, which can matter for name-based material checks, but it does not turn the card itself into material (inferred) |
| Resilience & Flexibility | 35 | A single Spell with a target that can be disrupted, and it has no recursion or redundancy beyond the copies run (inferred) |
| Deck-Building Efficiency | 70 | Plain Spell at 1 to 3 copies with no garnet or lock, and the copy count is observed as 1 to 3 across decks (observed) |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Utility. Intrinsic ≈ 47.7, Deck ≈ 53.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in a large sample of Elemental HERO decks (27 of 27 sampled decks run it)
- Cheap to run: a plain Spell at 1 to 3 copies with no garnet or lock
- Strong partner overlap with the Elemental HERO and Polymerization shell
Weaknesses
- Low opponent interaction: no negate, removal or lock
- Fusion or Neos access depends on the rest of the EH engine
- No combo evidence, so the board-conversion value is unproven
Counters / choke points
- Negation of the Spell in response to its activation
- Board breakers or monster removal that stop the renamed target from mattering
Best use
Combo enabler and GY fuel for EH Fusion routes. Decks: Elemental HERO and Heroic shells, Polymerization and Neos fusion lines.
Evidence & gaps
- Verified: Spell: sends 1 Elemental HERO from Deck to GY and renames a face-up monster until End Phase; 27 of 27 sampled decks run it, 1 to 3 copies
- Observed: Strong partner overlap: Polymerization 92.6%, Elemental HERO Neos 85.2%, Miracle Fusion 85.2%
- Inferred: Fuels Graveyard-based Fusion lines and name-based material checks; Low board value without the rest of the EH engine
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed legal no usage statistics (StatisticsCard) for archetype inclusion






